Abstract: This paper interrogates the specific workings and stakes of slow violence on Indigenous ground. It argues that despite similarities with other environmental justice struggles, Indigenous ones are fundamentally distinct because of Indigenous peoples’ unique relationship to the polluted or damaged entity, to the state, and to capital. It draws from Indigenous studies, history, anthropology, geography, sensory studies, and STS, to present results from research with the Mowachaht Muchalaht First Nation, an Indigenous people on the west coast of British Columbia. Throughout the 1970s and 1980s, this community used successive strategies to try to render its knowledge about health, environment, and authority visible to the settler state. Each strategy entailed particular configurations of risk, perceptibility, and uncertainty; each involved translation between epistemologies; and each implicated a distinct subject position for Indigenous peoples vis-à-vis the state. The community’s initial anti-colonial, environmental justice campaign attempted to translate local, Indigenous ways of knowing into the epistemologies of environmental science and public health. After this strategy failed, community leaders launched another that leveraged the state’s legal epistemology. This second strategy shifted the balance of risk and uncertainty such that state actors felt compelled to act. The community achieved victory, but at a price. Where the first strategy positioned the community as a self-determined, sovereign actor; the second positioned it as a ward of the state. This outcome illustrates the costs that modern states extract from Indigenous peoples who seek remedial action, and more generally, the mechanisms through which the colonial present is (re)produced.





Abstract: In the past ten years, two seemingly unconnected fields of study have risen to prominence. Patrick Wolfe’s 2006 theorization of settler colonialism called for the development of a distinct set of literature and analytical tools to analyze the relationship between indigenous peoples and occupying settlers. Meanwhile, Ian Bogost’s 2007 elaboration of the notion of procedural rhetoric provided a theoretical framework to approach the critical analysis of the ideology modeled by a game’s rules and design. While each of these theories have proliferated and prospered within their disciplines, this article seeks to bring the two fields together in order to establish a critical framework that can be used to highlight the presence of settler colonialism in popular mobile videogames, in particular Supercell’s 2012 mobile game Clash of Clans. Within this framework, the essay analyzes how the game engages in a system of play driven by its focus on improvement, progression, and expansion, which ends up operating under the same principles settler colonialism has used to justify the expansion of settler-states and the eradication of indigenous populations. Through an examination of the game’s economy, enemies, maps, and music, the essay connects the game’s systems of play to the embedded nature of settler colonialism in the videogame industry—particularly the mobile or casual scene—and contemporary life in settler-states. The ultimate goal is to explain how social meaning is derived from these types of games and what that means for both players and creators in terms of developing new, progressive opportunities for play.